New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Removed Laura Bailey lines that were only subtitles and didn't have audio. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Improvements to overall commentary code. - Disabled a bit more radiant idles for a more consistent experience.
About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion - Disabled more hello, goodbye, and combat lines. The friendship requirement stays the same. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. That new bug has now hopefully been fixed. There are different dialogue options so the player can role-play this in different ways. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Fixed an incorrect master header for the patch. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. This change was done to make sure everything was better paced. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - New wait dialogue. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Will perhaps get to Volkihar Clan commentary later. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Dark Brotherhood faction awareness and quest commentary. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. This allows her to converse with the player better when she needs to. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim.
Best Serana Mods For Skyrim (All Free) - FandomSpot just a recommendation as I like to use this mod in my playthroughs :). Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - "House of Horrors" quest awareness. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. I'm sure some of you have noticed the updated SDA file available on bethnet. - Disabled old recap dialogue to help reduce VA overlap. Good news; it exists. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. This happens later in the Dawnguard questline so it's good for roleplay. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. (Full release TBD on Apple Music/Spotify/other streaming services). Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. Now they should act as regular 'hello' greetings. - Serana will now be able to give you gifts too! - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Previously ignored quests (like "Season Unending") are now covered as well. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Even vampires need some shut-eye every now and then. So telling her to be quiet should now actually do that, and not make her talk more instead. - Added one line to "What's on Your Mind?" This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. She will have radiant conversations with barkeeps and order drinks for herself.
Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's Serana can now order drinks in taverns every now and then. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. -You can now ask Serana whether you want her to keep her hood on or not! It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Revamped Drinking Buddies code from the ground-up. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. A lot of fixes and content additions. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. It seems to cause more problems and confusion than it's worth. - Serana now has a map marker, toggle-able through the quest journal. . - Added in random idle yawns for Serana. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. While this is vanilla AI before, I don't want Serana doing that in SDA. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. // Serana Dialogue Add-On Video unavailable - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Removed "LocTypeDwelling" from the outfit changing script. - Removed temporary sound processing left from the CK. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Banter toggle with custom-voiced followers. Why? It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Improved StoryManager triggers for SDA_MQ quest commentary. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Backend improvements with WhatsOnYourMind dialogue. - Patch functionality was fixed- it should now do its thing properly. Serana will also be able to travel beside you, should you ask her to do that. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). Serana won't be that close to you after you've just made love once. Nearly 300 new voice lines. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Changed the existing conditions for existing dialogue to make more sense. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. For the players, just try to role-play and be considerate, alright? Pretty Huge Update! - Serana commentary convos on Dawnguard members (Hunter side). - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Serena Dialogue Add-on update Hey everyone! Too much was cut that some parts of the conversation didn't make any sense. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! It's no longer a spontaneous and spur of the moment decision. But you can take it to the next level with this dialogue add-on. This should prevent scene overlap from happening. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - A new "Trust" conversation, which aims to solve a DG plothole. This should now fix the issue with some of her goodbyes not being able to play. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Did it for sure this time. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Serana will only give gifts within towns/cities. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). Previously they were able to, and Serana turned hostile as a result. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. One of the largest content updates thus far! - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - While drinking (if in third person) the player will now also play the appropriate drinking animations. Log in to view your list of favourite games. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Alduin bug was fixed previously but delayed. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Now when the player lockpicks a container, Serana will occasionally comment on it. You must first get permission from me before you can modify, use, or alter my files for public use. - Added commentary on dragons returning. - Added optional DX Crimson Blood Armor patch. junctions that weren't previously there. Also made sure to make all of them stop while not running. If you have more questions or would like to know more, please visit my website! - Final Serana Romance quest to end Serana's Romance questline. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. dialogue this mod has, so that it's less spammy. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Redone Crimson Blood armor dialogue patch. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Redid the code for some of the waiting lines. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. To fix this, just stop moving to refresh Serana's package stack.
Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition