Demotes the current unit leader to Commander (if Field Marshal). disband =
If true, will refund equipment and manpower. Adds a province modifier to the specified provinces in this state. The news event uses a different interface to the country event. Sets the number of research slots the current scope has. Removes the specified building in the current state. autonomy_state = The type of autonomy state to set. force_allow_recruiting = Whether to allow or disallow recruiting. Optional. If set to "auto", will pick automatically. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. To add modified equipment, you have to address it by given name. state = The state the middle of which to use as the entity's position. Can be used as a scope to remove multiple at once. Sets the popularity for the specified political party in the current scope. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Sets the autonomy level for the specified country. Dismantles the faction of the current scope. copy_tag = If specified, copies stuff from this tag rather than the original tag. Adds the specified amount of manpower to the current scope. If used on a state that normally can't start resistance, use alongside with. Leader Command Help & Examples | EU4 Cheats Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 If using state province/target province, the game will link those two provinces. I tried using the command from the wiki, but it didn't work. Adds the specified division to the current state. Necessary for country leaders. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Sets the current stability value for the current scope. Assumes the capital by default. If both restrictions are met, the sprite will work. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Tooltip shown in research tabs, optional. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Makes the current scope drop the current cosmetic tag they are using. Adds the specified amount of army experience to the current scope. The filename with the. Necessary for country leaders. is_locked = Whether the division is locked or not. Activates the specified decision for the current scope, ignoring triggers for the decision. available, cost, and visible arguments are also common. ideology = Ideology type of the character. air_ratio = The size of the airforce that the breakaway country gets. take_state_focus). The autonomy states are found in. Transfers the specified type of ship from the current scope to the specified country. 2nd: set_ruling_party fascism. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Resets any changes to the current state's name. relation = The relation to change.active = Whether the relation is started or broken. The current scope and any subjects automatically join the faction. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Optional, defaults to false. LEADER (Command) | AutoCAD | Autodesk Knowledge Network Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> Optional. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Only define one of to_state_array, to_state, or to_province. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. You need to click the state as the state id no longer works. If not set, it will be the scoped country. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Starts a production line for the specified equipment for the current scope. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Use modify_character_flag instead. An easter egg making the AI smacktalk in chats. The autonomous state picked is one which contains. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming browser_base_url [url] Sets the URL of the . target_province = If you spot a mistake then you are welcome to fix it. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Upgrade scope = The upgrades configuration for the variant. picture = The graphical reference of the picture of the leader. advisor = { }Advisor role definition Faction leader of the faction the country is a part of. Using name is recommended because 1.11 made id obsolete. Also of note, commands may not work in ironman games by design. Defines the effects that would be executed on the unit leader when the trait is added. Espaol - Latinoamrica (Spanish - Latin America). Use with. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. modifier = The opinion modifier to remove. Optional.org_damage_multiplier = The bonus to grant. target = The target country. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. Releases the specified non-existent country as a free nation within the current country's owned states. debug = yes can be added to meta effects. Optional. Hi modder, Im new here!So I am making a new mod for Siam about the minor taking power.How can I change party leader? Optional, 0 by default. Espaol - Latinoamrica (Spanish - Latin America). Retires the character, removing every role they hold and making them disappear from the game. Increases resistance target in the specified state. Changes the value of a variable to the specified value. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. Each character is defined with a code block with the name of the character ID. Optional. Optional. Goes from 0 to 2. activate = Will activate the advisor (add them directly when the command is run to the countries government). Activates the specified mission for the current scope, ignoring any triggers for the decision. name = The name used by the railway gun. Optional. Kills the country leader for the current scope. planning_skill = The planning skill of the leader. Reduces the overall equipment stockpile by the specified fraction. Adds the specified medal to the latest entry within the unit's history. Adds a multiplicatory bonus to the specified skill. limit = { }Will only delete units if the triggers within are met for the country that owns the units. If looking to make a subject into an independent nation, use set_autonomy. Everything else regarding advisors is identical to ideas. Used after. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Forces the current operative into hiding. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. can_be_fired = no assigns the advisor as impossible to fire manually. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Toggles occupation painting. I just need a way to change the faction leader. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. srgb. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. Optional. Starts a civil war for the current scope with the specified parameters. target = The country to steal from. Checked in the scope of the unit leader. No tooltip is shown. target_state = If using start state/target state, the game will pick the provinces with the best supply available. Starts resistance in the specified state. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Enables resistance for the scoped state when the occupier is the specified country. Optional.combat_entrenchment = The bonus to grant. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Contents 1 Arguments 1.1 Name 1.2 Portraits portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. Plays an audio track for the specified country only. defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. We've rolled similar guides for Victoria. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". scale = The size of the entity. Adds logistics skill to the current unit leader. The effect does nothing if the country exists. Adds the specified resource in the specified amount to the current state. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. picture = The graphical reference of the picture of the leader. on Paradox technology, Legal Executes contained effects on every country that meets the limit. Never shown to the player. If you have a related Youtube channel, enter the URL. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Optional. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Creates and adds the specified division template to the current scope. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. The "parties" parameter no longer works as of version 1.7. See Variables for information on the variable effects. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. ideology = fascism_type expire = "1965.1.1.1" Sets the specified character to also act as a corps commander. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. OR: If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Generates a tooltip, unlike delete_unit. All states that are cored by the specified country will be given to it. Adds coordination skill to the current navy leader. General Information. Transfers the current scope navy to the specified country. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. Adds experience to the current unit leader, promoting to the next skill level if applicable. Optional.war_support_reduction_on_damage = The bonus to grant. trait = The trait to remove. Optional. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. Sets the specified character to also act as an admiral. count = or allThe amount to destroy. Promotes a character to the leader of their political party. Print out all console commands or a specific command description. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Cant dismantle faction if there are non-puppet nations in it. role_icon_index = /autoIndex of the role icon that will be used, as an integer. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Adds the specified amount of experience to the divisional commander. ] - - - -----------------------. Optional, defaults to false. target = / Which country receives the equipment. The effects here must be used within a state scope. Adds maneuver skill to the current navy leader. army_intel = How much army intel to add. Retires and removes the country leader of the ideology party for the current scope. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. UPDATE: Cheat does not work with the >1.10 version of the game. Optional.hours = / Fires the event in the specified number of hours. Executes contained effects on every country that meets the limit and borders the country this is contained in. Adds the specified amount of navy experience to the current scope. After that, simply type in the relevant console command code, and slam the enter button. 3. If it is 1, it will return "artillery_equipment". This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Retires the current character (removing them). If there are several characters that fill this role, then the first-recruited one is selected. The participating countries are the owners of the specified states. days = / Fires the event in the specified number of days. Portraits fall into 3 categories: civilian, army, and navy. Optional, defaults to being the same as size. Applies a division-scoped trigger block that must be met for the unit to be modified. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Adds the specified trait to the current country's country leader. rotation = The rotation to apply after the positioning. Displays a list of every character meeting the specified limitation and recruited by the current country. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Removes every unit leader role from the character. When used as a target rather than a scope, the var: can be omitted in most cases. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. White peace with the specified countries. Uses a special interface displaying the current operative portrait. Adds collaboration in TAG with the scoped country. type = The wargoal to remove. and our Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Removes all ideas for the current scope that use the specified trait. Removes the specified idea from the current scope. allowtraits. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. Allows to nuke every province without checking any conditions. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. str_damage = The percentage of damage done to units to strength in particular. If they reject the demand, we gain a wargoal against them. Optional. states = { }The states included in the breakway country. Optional. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Loads the specified order of battle for the current scope, applying the effects within. Turns off fog of war, only within a province if specified. id = 4321 region = Strategic region where to damage units. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Optional, defaults to owner of operative.recipient = The recipient of the event. It is only visible to you. Can remove slots with negatives. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. expire = 1949.1.1 marks the date at which the leader expires. Allows to transfer a precise part of the army and the equipement of a country to any country. Will print the data type for all dynamic reference objects. These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. See /Hearts of Iron IV/common/technology_tags/* for list. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Modifiers | Hoi4 modding Wiki | Fandom Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. }. all will result in all states that meet the filter going to the breakaway. Interactive corporate website. You must log in or register to reply here. If that is impossible, using localisation is an alternative. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. Defaults to true. Steals a random tech bonus from the specified country. Deprecated. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. This command, as you might have guessed, causes you to resign from your current position. Displays a special tooltip for the specified decision in the effect tooltip. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Localization replacements - Hoi4 modding Wiki | Fandom Executes contained effects on a random division that meets the limit and is owned by the current country. The equipment must be unlocked by the producer for the effect to succeed. Module scope = The modules configuration for the variant. value = The new value of the flag on the scale from -2 147 483 648 to 2 147 483 647. value = The value to set it to: 0 or 1. name = The name to change the province to. Optional.originator = The originator of the event. Select a state by clicking it. Optional. If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. Start game, load savegame and save as new file, exit game. resources = { <> }The resources to which give resource rights to. icon = The icon that will be used by equipment. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Adds a claim for the current scope on the specified state. Faction - Hearts of Iron 4 Wiki - Paradox Wikis The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Removes the current scope from the specified technology sharing group. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. election_frequency = How often in months an election occurs. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Optional, defaults to being the same as size. Hi. Console commands use internal IDs, which may be obtained in a variety of different ways. Targets the scope that the current scope is contained in. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play long_name = The new full name for the party.name = The new short name for the party. OR The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". All rights reserved. Used to prevent training, disbanding, and editing units. Releases the specified non-existent country as a subject of the specified autonomy of the current scope within the current country's owned states. template_counter = The icon used by the division as an integer. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. Adds a core for the current scope to the specified state. dig_in_factor = The modifier applied to dig-in bonuses. Adds a freedom score ratio modifier to the current scope. parent_version = Ordering for multiple variants of the same equipment. Political Power: +100 It will be a feature in Man the Guns. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. all = Whether to free all operatives or not (Defaults to no). Removes the specified unit leader by their legacy ID. take_state_focus). limit_to_naval_base = yes Enables Border War status for the current state. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. Information, Frequently Asked Both traits require defining this to work properly. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } message = The reason for peace showing up in the pop-up. state = Which state to add the resource to. Changes the template of the division to the specified one. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The autonomy_free state will free the subject. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. This item will only be visible to you, admins, and anyone marked as a creator. Optional, defaults to false. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The effect does nothing if the country exists. Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. tooltip_side = The side to show in the tooltip. Executes children effects on every country that meets the limit, including those that do not exist. Character scope:large = The sprite used as a country leader. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. The flag in this effect is used in the meaning of 'boolean flag', used to store information. -debug must be enabled in in launch options. Toggles the special game rules for the current scope in diplomacy towards the specified country only. This example can be used as an effect in regular code as scripted_effect_name = yes. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. (Optional turn back on binarization in settings.txt). Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Multiple can be defined.technology = Which technology the bonus applies to. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. Lists currently active flags in the console windows. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional. Recalls the current scope's attach from the specified country. Optional. left_side = The left side of the BoP. About the flag, it have 3 different flag for each focuses. name_group = The name group used for equipment. on Paradox technology, Legal Optional. Sets the specified character to also act as a field marshal. A weight of 0 will result in AI neveer picking it. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. decision = The decision to activate.